@startuml
sprite $cloud_rain [48x48/16] {
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}


!define FA6_CLOUD_RAIN(_alias) ENTITY(rectangle,black,cloud_rain,_alias,FA6 CLOUD_RAIN)
!define FA6_CLOUD_RAIN(_alias, _label) ENTITY(rectangle,black,cloud_rain,_label, _alias,FA6 CLOUD_RAIN)
!define FA6_CLOUD_RAIN(_alias, _label, _shape) ENTITY(_shape,black,cloud_rain,_label, _alias,FA6 CLOUD_RAIN)
!define FA6_CLOUD_RAIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_rain,_label, _alias,FA6 CLOUD_RAIN)
skinparam folderBackgroundColor<<FA6 CLOUD_RAIN>> White
@enduml